![]() When all 3 bumpers match, the award is given.Ĭollects the current PKE value, multiplied by the current PKE multiplier. Increases the Gozer Hurry-Up value when not lit, collects the value when lit.Įach bumper hit allocates a bonus award. Ghost Train adds 1000 PKE points and awards 15 captured ghosts. Shooting the left ramp advances towards the Ghost Train locks a ball for Storage Facility Multiball collects the Super Jackpot, and starts ladder two movie scenes. When the spinner is lit, it also increases the Super Jackpot value. Shots to the left loop collect the spinner value. Multiple random bonuses are awarded at this same time.Ĭollected from the left scoop when lit. When nothing is lit, increases the Super Jackpot value. Shots to the left scoop will start ladder one movie scenes, and award the flashing feature. Playfield Scoring (activated by the 2 standup targets at the left ramp entrance)Įnabled Triple Super Jackpot (lit at the left ramp) Shoot the captive ball when the arrow is lit to collect the flashing award, which are:Įnable Storage Lock (light the lock at the left ramp)Īdd-A-Ball/Extra Ball (both lit at the left scoop) After 20 loops, the next award is lit for this shot. ![]() Hit the left captive ball to activate the 'trapped spirit ball', which completes 5 loops each time. (elbow pads, gloves, boots, and utility belt are optional)Ĭollecting all the gear in a single ball, will start Are You A God?Ĭollects the Proton Pack gear and adds more power to the Proton beam for the Skill Shot feature. Ghost Trap - Defeat any featured ghost 3 times ( Slimer or Scoleri Brothers) PKE Scanner - Complete the PKE rollover lanes 3 times Proton Pack - knock down all 3 left drop targetsĮcto Goggles - Capture the ghost that appears in the goggles 3 times When beaten, Slimer awards 10 captured ghosts and 500 PKE points. Collect this shot to light the Slimer Super Jackpot at the left ramp. When Slimer attacks, hitting him will light a random slime shot. But they can be stacked ready to start when the movie scene ends. When asked, you should always say YES.ĭuring any active movie scene, no other features can start. When the second-to-last ball drains during We Are Ready To Beleive You, the table will shut down and the final wizard mode will start.Īre You A God? - 3-ball multiball, prove to Gozer that you are a god. We Are Ready To Believe You - 3-ball multiball, capture as many ghosts as you can. When all ladders are completed, a second mini-wizard mode will start. We Came, We Saw, We Kicked it's ASS - 2, 3 or 4-ball multiball, depending on which ladder was completed. When each ladder is complete, the mini-wizard mode will start. ![]() Stay Puft Marshmallow Man - battle the form of the destructor, as chosen by Ray Gozer the Gozarian - face Gozer and aim for the flat top Spook Central - the Ghostbusters arrive at Dana's apartment building, or Spook Central as Ray calls it Who Brought The Dog? - run away from the Terror Dog (but it will always catch you, so why bother?) The Ballroom - capture Slimer by kicking his ASS We Got One - the Ghostbusters first call, get to the Sedgewick Hotel Spooked Librarian - books fly off the shelves, scaring the socks off some poor librarianīack Off Man - creep up on the library ghost and GET HER! If unsuccessful, G-H-O-S-T must be re-lit and Slimer defeated again. When the movie scene is completed successfully, the next movie scene will randomly light. To light a movie scene, complete G-H-O-S-T and defeat Slimer. There are 9 movie scenes to complete, that can be played in any order. To beat the game, play all 9 movie scenes, the 2 mini-wizard modes, and the final wizard mode. Based on Stern's Ghostbusters with improved rules and new features.
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